Pseudo Review: Human Resources Machine - Procedurally Generated

Pseudo Review: Human Resources Machine


Human Resources Machine is a coding puzzler by the people who brought you World of Goo and Little Inferno.

You get some assembler-style commands and problems to solve.

You get some assembler-style commands and problems to solve.

The game tops out at a full null terminated string sort, which proves annoying due to the lack of anything resembling an IF statement.

The game tops out at around a full null terminated string sort, which proves annoying due to the lack of anything resembling an IF statement, functions, less than greater than comparitors, and code indenting. My implementation is horrible because I am horrible at assembler apparently.

I enjoyed my time with it, if only because playing with assembler is a bit of a novelty compared to day to day coding. It lasted me about 5 hours, and I skipped a couple of the more challenging optional puzzles because implementing solutions would have been annoying. If you don’t have a CS background, some of the puzzles may require you to break out the paper or search the internet to figure out how the underlying algorithm works, as the game does not hold your hand at all.

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