Pseudo Review: Luftrausers - Procedurally Generated

Pseudo Review: Luftrausers

Luftrausers is an arcade-style shmup with free range of movement.

It's got an interesting visual style.

It’s also got an interesting visual style. Also I died taking you this screenshot, and it had absolutely nothing to do with being in range of three aces and a flak barrage.

The design here is pretty tight. Getting a decent score is dependent on keeping your multiplier maxed (at 20x), but you heal when you aren’t firing. Therefore a hit-and-run mentality will let you live longer, but you’ll end up with less points than if you live dangerously.  There’s a number of weapons, engines, and body types available to unlock and switch between, which should give you something to match your favoured playstyle. I’m not sure it has the depth or skill development required to make it an always installed game on my HD, but I’ve certainly enjoyed my time with it.

Post a Comment

Your email is kept private. Required fields are marked *


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Home of two pushpin murals, an X-COM lets-play, some C++/SDL programming, and some discussion of procedural generation. Wordpress Theme: Procgen, a hulking monstrosity that was originally BlankSlate. © 2019 Procedurally Generated. All Rights Reserved.