Pseudo Review: Infinifactory - Procedurally Generated

Pseudo Review: Infinifactory


Infinifactory is a 3D automation line simulator thing from the devious minds who destroyed your brain previously with Spacechem. You get constituent parts of a design and must use various methods of movement and gating to achieve the full design.

I call this design the double down, because screw refactoring when you can make things twice as complex.

I call this design the double down, because screw refactoring when you can make things twice as complex. Annoyingly, conduits connect on all sides and are the only way to transfer state, making creative tubing a requirement on some levels.

There’s a tiny story which is mostly told through audio-logs of dead people who failed at their jobs.

Also through the puzzles I suppose. We're making meat!

Also through the puzzles I suppose. We’re making food in a totally not-evil way!

I don’t know how I feel about this game. Later puzzles start to fall in the ‘I know what I need to do, it’s just too much freaking work’ category. It doesn’t have the complexity of logistics in modded minecraft, and definitely is missing some of the usability and quality of life features. It also doesn’t have the complexity ramp or progression of something like Factorio, since you get a clean slate every level and occasionally a new object. I’d probably recommend Spacechem over this, and I guess if you liked that you’ll probably like Infinifactory.

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