Author Archives: Ryan
So Oculus has set forth a nice bounty for developers to kill each other over. Also the consumer version and some interesting touch motion controls that would be fun to play with, but mainly the 10 million dollars for indie devs to develop for the Rift. Of course, I’m of the same opinion as LRR […]
You Must Build A Boat is basically 10,000,000 reskinned, with additional slight improvements. My opinion really hasn’t changed, nothing here is new or exciting, but is competently executed and capable of wasting a couple hours should you be in the mood for a match-3.
Right now is really interesting on Kickstarter, we’ve got 3 massive multi-million dollar projects: Bloodstained (AKA Castlevania), Yooka-Laylee (AKA Banjo-Kazooie), and the next Obsidian entry, Bard’s Tale 4. The general consensus was that big pull-ins like this were a thing of the past and that people were souring on Kickstarter, and it’s hard to tell […]
Cities Skylines is a city-building game that’s basically the Sim City sequel people wanted that EA couldn’t deliver. And if you’re judging it on that yardstick, it’s a pretty good Sim City game, you’ve got the RCI meter, the constructing a city from nothingness, etc etc. Colossal Order also added in a bunch of traffic […]
Oh. My. Yes. That’s really all there is to say on the matter.
So I recently noticed this: Inspecting the element, it appears to be a usability thing for screen-readers that I feel I can probably kill without affecting any of my readership. I love having analytics and webmaster tools, even if they’re mostly pointless on a site like this. On that note… Huh, I appear to be […]
Recently I’ve noticed a lot more of my consumed content has shifted away from video towards Asia-based light novels and manga (with all the broken English that entails), but within that itself a noticeable shift from Japanese to Korean. Despite this, I know basically nothing about Korea, especially in comparison to Japan, where I’ve picked […]
Shattered Planet is a roguelike, but with simplified mechanics and shiny graphics. I also dislike it quite a bit. It borrows from Rogue Legacy with permanent progression unlocks, but where Rogue Legacy felt skillful and possible to advance if you just played well enough, this is entirely a death grind so that you can continue. […]
Or, my bi-annual Marvel-based reminder why I don’t patronize movie theaters regularly. The rise of the play-along apps has added another 5 minutes to an already bloated opening, and trailers continue to negate the point of seeing the movie they’re promoting. It was pretty great, and probably close to the best it could be considering […]
MH4U is a game where you, unsurprisingly, hunt monsters. This is the best game for newcomers, and probably the best value for money you’re going to get on the 3ds if this is your kind of game. Whether it’s your kind of game is an interesting question; after 250 hours I’d like to say it’s […]