Procedurally Generated

Author Archives: Ryan

On Running A Webserver

*Sigh* For some unknowable reason, WordPress was unable to figure out where it’s installed, despite that not changing for let me check here… 5 years. I also can’t SSH into the damn thing for some unknown reason, which makes fixing things even harder and I’m pretty sure precludes the ‘fine I’ll just do it myself’ […]

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Desert Bus 9: Sooooon

Less than a week away now, it starts at 10AM Pacific on Saturday. I also got in real early on donations and got 8 hours all to myself.

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Pseudo Review: Human Resources Machine

Human Resources Machine is a coding puzzler by the people who brought you World of Goo and Little Inferno. I enjoyed my time with it, if only because playing with assembler is a bit of a novelty compared to day to day coding. It lasted me about 5 hours, and I skipped a couple of […]

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First Impressions: Space Engineers Early Access

Space engineers is Minecraft, but in space and not as good. That may be an unfair comparison to make, but even against alpha minecraft I’m not sure it holds up too well. The next major upgrade seems to be planets to explore, which will definitely necessitate another look, but for right now, I’m done with […]

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On The Passage of Time

Been about a month since I dumped things out of my brain, in which time I’ve had a hard drive start failing, started a new job, read enough translated Xianxias to be incapable of remembering any of them, and played a few videogames. I might do pseudo reviews for some or all of them, but […]

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On Regional Pricing

So I opened up steam and found this lovely surprise. *Sigh* Ignoring opening pre-orders 6 months early, sixty dollars was already a price point I was barely willing to pay, for a rare few games that I was assured quality and hundreds of hours of entertainment. I loved the new version of XCOM, generally like […]

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On PAX 2015

Another PAX complete! My 3ds claims I walked 40k steps, got ~500 streetpasses and generally had a pretty good time. Highlights included a puzzle room in an actual vault that was hidden away in the card against humanity area, and some late night Johan Sebastian Joust (aka the only fun thing to do with a […]

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On Curses and New Technology

So my PAX phone curse hit earlier in the month than usual, but was still powerful enough to reduce my Nexus 4 to unusable slag. For those keeping score at home, that’s 5 for 6. Fortunately Google ships quickly. Unfortunately the only nexus device available for sale at the moment is the Nexus 6, which […]

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Pseudo Review: Skyforge

Skyforge is a F2P MMORPG themed around sci-fi/fantasy gods. Progression (no leveling, no real reason to fight enemies) is largely managed by a sphere grid, and capped by a weekly resource limit (which means taking several months to several years to unlock every node). While it’s in theory larger than path of exiles, the general […]

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Pseudo Review: Path of Exile

Path of Exile is basically Diablo 2 with a few tweaks, and always online and F2P. The main draw of the game is its massive skill tree, allowing you to specialize pretty heavily. The meta seems to be focused around the hardcore ladders and constantly building new characters to try out different builds. If you […]

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